LAST Z SURVIVAL · ALLIANCE WAR PLANNING

SvS Capital Planner

Plan every HQ. Control every turret.

Build the capital plan, assign alliances and turrets, then share one battle-ready link with your state.

STATE INTELChoose this plan's State to load collected players.
No player selectedPower: —
State ImportOptional collected State Intel access PAID ADD-ON

Unlock collected State Intel for this account and use it directly in the planner.

First State Import$15 one-time
Additional States$10 each after your first paid state

State access stays attached to your account. Your price is verified securely from your paid State Import history.

MY IMPORTED STATES
Loading your imported states…
Missile StrikeImpact point and damage radius

No missile strike placed.

Damage is shown as whole hexes around the impact tile. HQs touching the highlighted area get a red outline.

Flags & ZonesMark alliance territory

Place a flag, paint an alliance area, or erase painted hexagons. Drag across the map to paint quickly.

Save & ShareSave, load, rename or publish plans

Saved plans stay on this device. Private keeps the plan local. View Only publishes a locked plan. Copy & Edit lets anyone pull up an editable copy.

Place HQs and flags, paint alliance territory, or mark a missile strike.
Tile: —

HQs can use clear tan or green hexes. Missile damage follows whole hexes. Flags and painted alliance zones stay inside the tan planning area.

Map reference Landmarks & placement rule
FIXED LANDMARKS

Capital 500,500 · T1 482,535 · T2 482,465 · T3 535,500

BATTLE LANDMARKS

T2 upper-left · T3 right point · T1 lower-left · Capital centered

PLACEMENT RULE

The center tile and all six surrounding HQ tiles must remain on clear land.

TURRET ASSIGNMENT

Assign Alliance

Select an alliance for this turret.